Stadium IQ β€” Untitled Venue
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ENGINES
πŸ“ Project Browser
3D View Β· {3D}
β—‰ LIVE MODEL
β–€ Layers
⊞ Outliner
βš™ Properties
✦ Predictive Build
β–¦ Grid & Levels
βš– Code Compliance
βš™ System Settings
Settings persist for this session
⟲ Version History
β˜€ Solar / Shadow Study
Real solar-position model (NOAA equations). Drag the sliders to study sun angle, shadows, turf exposure, and glare across the day and seasons.
40.0
Jun 21
14:00
πŸ—οΈ Structural Engineering
🎨 Texture Studio
Procedural textures are seamless by construction (no tiles) and scale in real metres. Auto-texture does the whole venue in one click; or texture any selected surface manually.
Manual β€” selected surface
No surface selected
1.5m
80%
Imported images are triplanar-sampled, so they tile seamlessly even on the curved bowl. Procedural materials need no image and never seam.
🎲 Monte Carlo Risk
Turns single estimates into risk distributions. Each run samples the uncertain inputs; the spread shows confidence (P50/P80/P90) and tail risk β€” how estimators, insurers and authorities actually decide.
10,000
1k10k βœ“converged50k+ tail risk200k
⇄ Multi-Sport Convertibility
One venue, many configurations. See how the same bowl reconfigures between event modes β€” retractable lower-bowl seating, swapped field trays, floor seating, curtained upper tiers β€” with capacity and conversion time per mode.
Capacity by mode (click to switch)
β™» Sustainability Suite
A complete green-building model. Solar PV is computed from the model’s own solar engine. Toggle measures across energy, water, waste, materials and transport, and watch the carbon balance and LEED score respond.
⚑ Energy
35%
0
0%
πŸ’§ Water
1200mm
β™Ί Waste
πŸ— Materials / Embodied Carbon
20%
🚲 Transport
0
🌿 Site / Passive
0%
πŸ— 4D Construction Sequence
Geometry + time. Scrub the timeline to watch the stadium build itself in erection order β€” foundations β†’ frame β†’ bowl β†’ roof (on temporary towers) β†’ envelope β†’ fit-out. Cranes and temporary works appear and are struck as on a real site.
Schedule durations are typical planning ranges; β€œvalue to date” pro-rates the cost model across the programme (a 5D-style read). Real 4D BIM (Synchro/Navisworks) links a detailed CPM schedule per element.
🎬 Render Studio
Full manual control of the in-app renderer. Every knob is live. Use a preset as a starting point, then fine-tune.
Environment Preset
Lighting
1.15
1.00
1.00
Sky Colours
Ambient Occlusion
1.00
1.2
Bloom & Grade
0.45
0.85
1.05
1.00
0.25
Camera
πŸ› Facade Studio
Pick one of 20 real-world facade systems, auto-combine them, or generate a wild one-of-a-kind envelope. The preview below updates live β€” nothing changes on your model until you press Apply to Model.
β€”
drag to orbit Β· scroll to zoom
Systems (20)
✦ Combine Generator
Mixes the 20 systems by zone (N/E/S/W) and optional height bands. Randomize, then fine-tune manually.
⚑ Wild Generator never one of the 20
Fully procedural β€” twisting fins, pods, helices, bulges, spikes. Different every run.
Seed
🏟 Roof Studio
Pick from 10 real-world roof systems. The preview updates live β€” nothing changes on your model until you press Apply to Model. Hover a system for what it is.
β€”
drag to orbit Β· scroll to zoom
Systems (10)
✦ Combine Generator
Fuses the 10 roof systems into one canopy β€” a different system per angular sector (N/E/S/W). Randomize, then fine-tune each sector.
⚑ Wild Generatornever one of the 10
Fully procedural β€” wavy radial girders, random sag/twist, oculus rings, spars. Different every run.
Seed
πŸ’‘ Lighting Studio
Pick from 12 real-world floodlight systems. The preview updates live β€” nothing changes on your model until you press Apply to Model. Hover a system for what it is.
β€”
drag to orbit Β· scroll to zoom
Systems (12)
Array size
Number of luminaires in each fixture array (across Γ— down).
Across5
Down4
Total per array: 20 lights
πŸ”Š Speaker / PA Studio
14 real-world stadium PA architectures. The preview updates live β€” nothing changes on your model until you press Apply to Model. Hover a system for what it is.
β€”
drag to orbit Β· scroll to zoom
Systems (14)
Speaker count
How many speakers / arrays in the system (where applicable).
Count24
πŸ— Structure Studio
16 real-world structural systems β€” named truss forms + stadium frames. The preview updates live; nothing changes on your model until you press Apply to Model. Hover a system for what it is.
β€”
drag to orbit Β· scroll to zoom
Systems (16)
Frame density
Number of structural frame lines / bays around the bowl.
Bays28
🏟 Field & Court Studio
Pick the sport + surface. The marked lines are drawn to scale (geometry + painted texture) and the surface fills the bowl edge-to-edge. Live preview; nothing changes until Apply to Model. Hover a surface for what it is.
β€”
drag to orbit Β· scroll to zoom
Sport (markings)
Surface (9)
Dimensions
Lines are drawn to exact regulation size. Override length / width for a custom field.
Lengthm
Widthm
🚢 Concourse Studio
10 real-world concourse / public-realm typologies. Live preview; nothing changes until Apply to Model. Hover a type for what it is.
β€”
drag to orbit Β· scroll to zoom
Types (10)
Dimensions
Concourse width (flow capacity) and number of amenity units.
Width12m
Units24
πŸͺœ Seating Riser Studio
Each section is a single solid swept terrace (precast raker) with a built-in vomitory and railing. Pick a section type, tune the profile, then Apply to Model. Hover a type for what it is.
β€”
drag to orbit Β· scroll to zoom
Section type
Tier level
Terrace profile
Rows20
Rake21Β°
Vom width5m
🧱 Lower Bowl Wall Studio
Design the wall first β€” it shapes the bowl. Standard sports snap to spec; baseball gets a fully custom outfield. Press Set as Footprint to make the field + bowl follow this wall. Live preview; nothing changes until you apply.
β€”
drag to orbit Β· scroll to zoom
Sport
Wall
Height1.1m
Offset2.5m
Offset = run-off margin from the field-of-play boundary to the wall.
πŸ“Ί Video Board Studio
The modern LED arsenal β€” every option carries real-world specs (the landmark venue, real pixel pitch, real scale). Live preview; nothing changes until Apply to Model. Hover a type for the full spec.
β€”
drag to orbit Β· scroll to zoom
Board type (10)
πŸͺ‘ Seating Studio
Seats as real individual objects β€” each type built to real-world dimensions (Green Guide + manufacturer specs). Live preview; nothing changes until Apply to Model. Hover a type for the full spec.
β€”
drag to orbit Β· scroll to zoom
Seat type (5)
Section size120 seats
Rows6
Seats/row20
πŸ₯‚ Premium Hospitality Studio
The revenue engine β€” 12 real premium space types, each furnished with real 3D objects (sofas, bars, high-tops, rails, glass). Live preview; nothing changes until Apply to Model. Hover a type for the full spec.
β€”
drag to orbit Β· scroll to zoom
Space type (15)
Size
Width10m
Units3
Units = repeated pods (loge boxes, etc.). Width sizes the space.
πŸ₯… Field Equipment Studio
Competition objects β€” goals, hoops, nets, boards/glass, dugouts, benches, tunnels β€” each at real regulation dimensions. Live preview; nothing changes until Apply to Model. Hover a sport for the spec.
β€”
drag to orbit Β· scroll to zoom
Sport (7)
🚢 Circulation & Access Studio
Real access objects β€” stairs, ramps, escalators, elevators, vomitories, gates, turnstiles, screening, bridges β€” each at code dimensions. Live preview; nothing changes until Apply to Model. Hover a type for the spec.
β€”
drag to orbit Β· scroll to zoom
Style
Access type (10)
Width3m
Rise6m
Units1
Rise sets the height climbed (stairs/ramps/escalators/elevators/bridges). Units repeats the object.
🎟 Revenue & Operations Studio
The money + media machine β€” concessions, stores, bars, restrooms, first aid, press box, broadcast, camera platforms β€” each a real furnished volume at real standards. Live preview; nothing changes until Apply to Model.
β€”
drag to orbit Β· scroll to zoom
Style
Facility (10)
Width8m
Units1
Width sizes the facility; Units repeats it (e.g. a bank of concession stands or a row of camera platforms).
🌳 Site & Approach Studio
The arrival experience β€” parking, transit, plazas, fan zones, flagpoles, signage, statues, branding, landscaping, bollards, fencing β€” each a real object with multiple styles. Live preview; nothing changes until Apply to Model.
β€”
drag to orbit Β· scroll to zoom
Style
Site element (11)
Width30m
Units1
Width sizes the element; Units repeats it (a row of flagpoles, a run of bollards, a bank of parking decks).
🏘 The Neighborhood Studio
The mixed-use stadium district that wraps the venue β€” the model where the org owns the whole experience (The Battery, Texas Live!, Hollywood Park / SoFi, Chase / Mission Rock, Tottenham). Pick a layout, then toggle which establishments go in. Live preview; nothing changes until Apply to Model.
β€”
drag to orbit Β· scroll to zoom
Layout (8 real archetypes)
Establishment mix β€” tap to toggle
Choose exactly which uses fill the district. The β€œmoney” uses (food, retail, hotels, residential, office, casino) are distributed around the blocks; civic uses (plaza, pavilion, parkland, water) anchor the layout.
Ring dist.auto
Spread1.0Γ—
Ring distance seats the district out beyond the parking (auto = just outside the site). Spread scales how big / how many blocks the district has.
✨ Signature & Iconic Features
The landmarks that make venues famous — arches, mega-columns, flame towers, cauldrons, bell towers — plus Morphogen, a generative engine for monuments never seen before, and Image→3D to turn a picture into a model. Live preview; nothing changes until Apply to Model.
β€”
drag to orbit Β· scroll to zoom
Feature
Style
Height40m
Scale1.0Γ—
βš™ CNC Fabrication Engine
Turns the analysed structure into machine-ready fabrication: member cut-list β†’ bar nesting (stock optimisation) β†’ plate nesting β†’ DSTV/NC1, G-code, DXF & BOM. Live with the model.
Export Fabrication Package
β–¦ Schedules / Quantity Takeoff
⎘ Design Options β€” Scheme Comparison
Capture the current scheme (bowl form, roof system, footprint), change the design, capture another β€” then compare them side by side across every KPI. β˜… marks the best value per metric. Click Apply to switch the live model to an option.
β—« Worksets β€” Model Division
Worksets partition the model by discipline. Open = loaded & visible; closing one hides its elements. Editable = you own it; a non-editable workset is locked (as if another team owns it). The active workset receives newly-placed elements.
β–· Animation Timeline β€” Camera
0.0s
0 keys
Orbit/zoom to a view, hit β—† Add Key to record it at the playhead, repeat at later times, then Play. Or use a preset. Drag the track to scrub.
β—‰ Material Engine No selection
Material Library
Preview
Custom Material
🎭 Other-Event Simulator
The inverse of stadium design: given this venue as built, what's the optimal setup for each non-sport event? Capacity, revenue, stage layout and acoustic fit are computed from the live bowl β€” then ranked for your design.
Floor capacity from the playing-surface area at event-appropriate densities; bowl capacity applies a sightline cut-off per stage type (central stages use ~96% of the bowl, end stages less). Acoustic fit reuses the live RT60/STI. Revenue uses typical event pricing or flat-hire fees β€” indicative, for programming comparison.
πŸ“‘ Live Data Feeds
Real-world public data β€” no API key. Each value is tagged LIVE (from the feed) or MODELED (engine assumption). Feeds run in your browser; if one is blocked or offline, the engine keeps its modeled value.
βš™ Advanced: use your own Google API key (optional)
Leave blank to use the free no-key sources (Open-Meteo + USGS). If you have your own Google Maps key, paste it to upgrade geocoding & elevation β€” it’s stored only in this browser, never shared or saved into the file, and uses your Google quota.
Sources: Open-Meteo (ERA5 archive, Copernicus DEM, GloFAS flood) and UK National Grid ESO Carbon Intensity, all under CC BY 4.0. Grid intensity is GB-wide (the only no-key live grid feed); used as a real reference for the 7D decarbonization model.
πŸ”§ 6D β€” Lifecycle / FM
The whole-life view: asset register, maintenance, replacement cycles, and the true cost of owning the building over decades.
Asset Register
Annual Operating Cost
Major Replacements
Asset values are apportioned from the cost model's hard cost. Service lives and maintenance rates are industry-typical; confirm against manufacturer warranties at handoff.
⏳ CHRONOS β€” Resilience over Time
Runs the venue forward across its whole life, fusing slow wear & tear, sudden natural-disaster events, and Monte Carlo uncertainty into one timeline. Built on the live structural, seismic, cost, lifecycle and weather/flood data.
πŸ›° VISION β€” AR Pre-Construction
Drop your stadium design into a real photo of the site, or β€” on a supported phone β€” stand it on the ground in live AR. The model, numbers and footprint are the real ones from your project, not a stock image.
πŸ›°
Load a site photo to begin.
Then drag to place your stadium, pinch/scroll to scale.
πŸ“¦ EXPORT AS AR FILE β€” place your stadium in real space on a phone
The AR Launch Page is the easy button: it embeds both files and a "View in your space" control, so it just works whether the phone is iPhone or Android. GLB and USDZ are the raw files if you want to use them directly or in another tool.
The overlay uses the live model's real capacity, height, footprint and cost. Distance is computed from your tagged GPS to the site if both are set; otherwise it's hidden rather than guessed.
🚰 Plumbing β€” Water & Drainage
Code-based fixture counts, domestic water demand & main sizing, sanitary drainage, and storm drainage from the roof catchment.
πŸ›— Vertical Transport
Do you have enough escalators & elevators for the crowd? Real handling-capacity analysis (CIBSE / Strakosch) against what you've placed.
🏟 Stadium Library β€” Start From a Real Venue
⚾ Ball Trajectory β€” Pitcher's vs Hitter's Park
🌍 7D β€” Sustainability over time
Operational carbon across the building's life vs. its one-time embodied carbon β€” with a decarbonizing grid and on-site renewables.
Energy & Water (annual)
Operational carbon uses on-site PV self-consumption (~45%) and a grid that decarbonizes from 0.35β†’0.05 kgCOβ‚‚/kWh over 30 years. Embodied carbon comes from the structural + materials model.
πŸ’° 5D β€” Cost Γ— Time
The cost model fused onto the 4D schedule β€” watch money flow along the construction programme.
wk 0
Cost-Loaded Phases
Hard costs are loaded onto their construction phase and spread with a build-up (S-curve) profile; soft cost is spread across the programme; enabling/groundworks allocated a standard early-works slice. Cumulative spend is conserved to the cost-model total.
🚚 Procurement & Logistics
2 wk
🧊 Physics Simulation
Real-time rigid-body world. Drop objects and watch them fall, collide, stack and settle β€” verified integrator + impulse collision solver with friction.
12
9.8
No simulation running
Verified offline against analytical solutions: free-fall (Β½gtΒ²), elastic restitution, momentum conservation, multi-box stacking, and energy conservation (<0.2% drift). General-purpose β€” any box or sphere obeys the same solver.
🎟 Operations & Revenue
100%
55%
25
πŸ“¦ Project Handoff Package
Assemble the complete production package β€” concept to built structure β€” from the live model. Choose one-click AI generation, or customize exactly what's included.
❄ Mechanical / HVAC
🌱 Daylighting & Glare
πŸ’¨ Wind / CFD-lite
18 m/s
8 mm/hr
πŸ”Š Acoustics
β—ˆ Mesh Edit
No editable mesh. Select an element and Enter Edit Mode, or start from a primitive.
πŸ“š Resources β€” Platform Guide
⬑ Geometry Graph β€” Procedural Node Editor
$ Cost Estimate
Quantity takeoff from the live model β†’ construction cost. Quantities (steel tonnage, concrete volume, floor area, seats) come from the same geometry the BIM inspector measures; unit rates are blended from published benchmarks.
πŸƒ Evacuation Simulation
Agent-based social-force model. Seeds a scaled crowd across the seating, routes each person bowl β†’ nearest vomitory β†’ nearest gate, and finds bottlenecks. Verifies the 8-minute evacuation standard.
1.34 m/s
✦ Procedural Generation
βš™ Performance Mode
Default is Balanced β€” optimal performance out of the box. Each mode sets a hard vertex ceiling and render resolution that protect your GPU/CPU.
✦ Procedural Detail
Off by default for best performance. Adds seeded detail across facade, roof structure, and seating β€” bounded by your Performance Mode. Same seed reproduces the exact model.
85%
30%
🎬 Render Quality (in-app)
PBR materials, HDR sky, soft shadows and bloom β€” all live in the viewport. For a true cinematic render, use β€œExport for Render” to take the model into Unreal / Unity / Twinmotion.
1.15
0.45
⚑ Render Stress Test
Hammers the viewport + render system with escalating load and reports real FPS / frame time / vert count. The hard cap still applies β€” it cannot push your machine past the safety ceiling.
✦ Generative Designer
Searches thousands of tier/row/rake combinations and generates bowl geometry hitting your seat count and sightline standard.
Ready 0 selected Phase: New Construction Workset: Shared Levels & Grids No active objectX – Y – Z –— fpsVerts: 0Stadium IQ v9.2
Model
drag to rotate Β· scroll to zoom Β· double-click library to add fast