Real solar-position model (NOAA equations). Drag the sliders to study sun angle, shadows, turf exposure, and glare across the day and seasons.
40.0
Jun 21
14:00
ποΈ Structural Engineering
π¨ Texture Studio
Procedural textures are seamless by construction (no tiles) and scale in real metres. Auto-texture does the whole venue in one click; or texture any selected surface manually.
Manual β selected surface
No surface selected
1.5m
80%
Imported images are triplanar-sampled, so they tile seamlessly even on the curved bowl. Procedural materials need no image and never seam.
π² Monte Carlo Risk
Turns single estimates into risk distributions. Each run samples the uncertain inputs; the spread shows confidence (P50/P80/P90) and tail risk β how estimators, insurers and authorities actually decide.
10,000
1k10k βconverged50k+ tail risk200k
β Multi-Sport Convertibility
One venue, many configurations. See how the same bowl reconfigures between event modes β retractable lower-bowl seating, swapped field trays, floor seating, curtained upper tiers β with capacity and conversion time per mode.
Capacity by mode (click to switch)
β» Sustainability Suite
A complete green-building model. Solar PV is computed from the modelβs own solar engine. Toggle measures across energy, water, waste, materials and transport, and watch the carbon balance and LEED score respond.
β‘ Energy
35%
0
0%
π§ Water
1200mm
βΊ Waste
π Materials / Embodied Carbon
20%
π² Transport
0
πΏ Site / Passive
0%
π 4D Construction Sequence
Geometry + time. Scrub the timeline to watch the stadium build itself in erection order β foundations β frame β bowl β roof (on temporary towers) β envelope β fit-out. Cranes and temporary works appear and are struck as on a real site.
Schedule durations are typical planning ranges; βvalue to dateβ pro-rates the cost model across the programme (a 5D-style read). Real 4D BIM (Synchro/Navisworks) links a detailed CPM schedule per element.
π¬ Render Studio
Full manual control of the in-app renderer. Every knob is live. Use a preset as a starting point, then fine-tune.
Environment Preset
Lighting
1.15
1.00
1.00
Sky Colours
Ambient Occlusion
1.00
1.2
Bloom & Grade
0.45
0.85
1.05
1.00
0.25
Camera
π Facade Studio
Pick one of 20 real-world facade systems, auto-combine them, or generate a wild one-of-a-kind envelope. The preview below updates live β nothing changes on your model until you press Apply to Model.
β
drag to orbit Β· scroll to zoom
Systems (20)
β¦ Combine Generator
Mixes the 20 systems by zone (N/E/S/W) and optional height bands. Randomize, then fine-tune manually.
β‘ Wild Generatornever one of the 20
Fully procedural β twisting fins, pods, helices, bulges, spikes. Different every run.
Seed
π Roof Studio
Pick from 10 real-world roof systems. The preview updates live β nothing changes on your model until you press Apply to Model. Hover a system for what it is.
β
drag to orbit Β· scroll to zoom
Systems (10)
β¦ Combine Generator
Fuses the 10 roof systems into one canopy β a different system per angular sector (N/E/S/W). Randomize, then fine-tune each sector.
β‘ Wild Generatornever one of the 10
Fully procedural β wavy radial girders, random sag/twist, oculus rings, spars. Different every run.
Seed
π‘ Lighting Studio
Pick from 12 real-world floodlight systems. The preview updates live β nothing changes on your model until you press Apply to Model. Hover a system for what it is.
β
drag to orbit Β· scroll to zoom
Systems (12)
Array size
Number of luminaires in each fixture array (across Γ down).
Across5
Down4
Total per array: 20 lights
π Speaker / PA Studio
14 real-world stadium PA architectures. The preview updates live β nothing changes on your model until you press Apply to Model. Hover a system for what it is.
β
drag to orbit Β· scroll to zoom
Systems (14)
Speaker count
How many speakers / arrays in the system (where applicable).
Count24
π Structure Studio
16 real-world structural systems β named truss forms + stadium frames. The preview updates live; nothing changes on your model until you press Apply to Model. Hover a system for what it is.
β
drag to orbit Β· scroll to zoom
Systems (16)
Frame density
Number of structural frame lines / bays around the bowl.
Bays28
π Field & Court Studio
Pick the sport + surface. The marked lines are drawn to scale (geometry + painted texture) and the surface fills the bowl edge-to-edge. Live preview; nothing changes until Apply to Model. Hover a surface for what it is.
β
drag to orbit Β· scroll to zoom
Sport (markings)
Surface (9)
Dimensions
Lines are drawn to exact regulation size. Override length / width for a custom field.
Lengthm
Widthm
πΆ Concourse Studio
10 real-world concourse / public-realm typologies. Live preview; nothing changes until Apply to Model. Hover a type for what it is.
β
drag to orbit Β· scroll to zoom
Types (10)
Dimensions
Concourse width (flow capacity) and number of amenity units.
Width12m
Units24
πͺ Seating Riser Studio
Each section is a single solid swept terrace (precast raker) with a built-in vomitory and railing. Pick a section type, tune the profile, then Apply to Model. Hover a type for what it is.
β
drag to orbit Β· scroll to zoom
Section type
Tier level
Terrace profile
Rows20
Rake21Β°
Vom width5m
π§± Lower Bowl Wall Studio
Design the wall first β it shapes the bowl. Standard sports snap to spec; baseball gets a fully custom outfield. Press Set as Footprint to make the field + bowl follow this wall. Live preview; nothing changes until you apply.
β
drag to orbit Β· scroll to zoom
Sport
Wall
Height1.1m
Offset2.5m
Offset = run-off margin from the field-of-play boundary to the wall.
Custom Outfield Wall
Distance from home plate to each zone. Infield is fixed; the outfield is yours.
LF line100m
LF gap114m
Centre122m
RF gap114m
RF line100m
Wall height2.5m
πΊ Video Board Studio
The modern LED arsenal β every option carries real-world specs (the landmark venue, real pixel pitch, real scale). Live preview; nothing changes until Apply to Model. Hover a type for the full spec.
β
drag to orbit Β· scroll to zoom
Board type (10)
πͺ Seating Studio
Seats as real individual objects β each type built to real-world dimensions (Green Guide + manufacturer specs). Live preview; nothing changes until Apply to Model. Hover a type for the full spec.
β
drag to orbit Β· scroll to zoom
Seat type (5)
Section size120 seats
Rows6
Seats/row20
π₯ Premium Hospitality Studio
The revenue engine β 12 real premium space types, each furnished with real 3D objects (sofas, bars, high-tops, rails, glass). Live preview; nothing changes until Apply to Model. Hover a type for the full spec.
β
drag to orbit Β· scroll to zoom
Space type (15)
Size
Width10m
Units3
Units = repeated pods (loge boxes, etc.). Width sizes the space.
π₯ Field Equipment Studio
Competition objects β goals, hoops, nets, boards/glass, dugouts, benches, tunnels β each at real regulation dimensions. Live preview; nothing changes until Apply to Model. Hover a sport for the spec.
β
drag to orbit Β· scroll to zoom
Sport (7)
πΆ Circulation & Access Studio
Real access objects β stairs, ramps, escalators, elevators, vomitories, gates, turnstiles, screening, bridges β each at code dimensions. Live preview; nothing changes until Apply to Model. Hover a type for the spec.
β
drag to orbit Β· scroll to zoom
Style
Access type (10)
Width3m
Rise6m
Units1
Rise sets the height climbed (stairs/ramps/escalators/elevators/bridges). Units repeats the object.
π Revenue & Operations Studio
The money + media machine β concessions, stores, bars, restrooms, first aid, press box, broadcast, camera platforms β each a real furnished volume at real standards. Live preview; nothing changes until Apply to Model.
β
drag to orbit Β· scroll to zoom
Style
Facility (10)
Width8m
Units1
Width sizes the facility; Units repeats it (e.g. a bank of concession stands or a row of camera platforms).
π³ Site & Approach Studio
The arrival experience β parking, transit, plazas, fan zones, flagpoles, signage, statues, branding, landscaping, bollards, fencing β each a real object with multiple styles. Live preview; nothing changes until Apply to Model.
β
drag to orbit Β· scroll to zoom
Style
Site element (11)
Width30m
Units1
Width sizes the element; Units repeats it (a row of flagpoles, a run of bollards, a bank of parking decks).
π The Neighborhood Studio
The mixed-use stadium district that wraps the venue β the model where the org owns the whole experience (The Battery, Texas Live!, Hollywood Park / SoFi, Chase / Mission Rock, Tottenham). Pick a layout, then toggle which establishments go in. Live preview; nothing changes until Apply to Model.
β
drag to orbit Β· scroll to zoom
Layout (8 real archetypes)
Establishment mix β tap to toggle
Choose exactly which uses fill the district. The βmoneyβ uses (food, retail, hotels, residential, office, casino) are distributed around the blocks; civic uses (plaza, pavilion, parkland, water) anchor the layout.
Ring dist.auto
Spread1.0Γ
Ring distance seats the district out beyond the parking (auto = just outside the site). Spread scales how big / how many blocks the district has.
β¨ Signature & Iconic Features
The landmarks that make venues famous β arches, mega-columns, flame towers, cauldrons, bell towers β plus Morphogen, a generative engine for monuments never seen before, and Imageβ3D to turn a picture into a model. Live preview; nothing changes until Apply to Model.
β
drag to orbit Β· scroll to zoom
Feature
Style
β¨ Morphogen β generative monument
#7
Twist0.50
Complexity5
Symmetry6
Each seed grows a unique, reproducible form from two superformula profiles. Twist warps it up its height; Symmetry sets the rotational order; Complexity adds surface detail.
πΌ Image β 3D
Relief uses brightness as height (crests, skylines, portraits). Solid extrudes a silhouette β use a logo on a transparent or white background.
Height40m
Scale1.0Γ
β CNC Fabrication Engine
Turns the analysed structure into machine-ready fabrication: member cut-list β bar nesting (stock optimisation) β plate nesting β DSTV/NC1, G-code, DXF & BOM. Live with the model.
Export Fabrication Package
β¦ Schedules / Quantity Takeoff
β Design Options β Scheme Comparison
Capture the current scheme (bowl form, roof system, footprint), change the design, capture another β then compare them side by side across every KPI. β marks the best value per metric. Click Apply to switch the live model to an option.
β« Worksets β Model Division
Worksets partition the model by discipline. Open = loaded & visible; closing one hides its elements. Editable = you own it; a non-editable workset is locked (as if another team owns it). The active workset receives newly-placed elements.
β· Animation Timeline β Camera
0.0s
0 keys
Orbit/zoom to a view, hit β Add Key to record it at the playhead, repeat at later times, then Play. Or use a preset. Drag the track to scrub.
β Material EngineNo selection
Material Library
Preview
Custom Material
π Other-Event Simulator
The inverse of stadium design: given this venue as built, what's the optimal setup for each non-sport event? Capacity, revenue, stage layout and acoustic fit are computed from the live bowl β then ranked for your design.
1.0Γ
1.0Γ
1.0Γ
1.0Γ
8
Floor capacity from the playing-surface area at event-appropriate densities; bowl capacity applies a sightline cut-off per stage type (central stages use ~96% of the bowl, end stages less). Acoustic fit reuses the live RT60/STI. Revenue uses typical event pricing or flat-hire fees β indicative, for programming comparison.
π‘ Live Data Feeds
Real-world public data β no API key. Each value is tagged LIVE (from the feed) or MODELED (engine assumption). Feeds run in your browser; if one is blocked or offline, the engine keeps its modeled value.
β Advanced: use your own Google API key (optional)
Leave blank to use the free no-key sources (Open-Meteo + USGS). If you have your own Google Maps key, paste it to upgrade geocoding & elevation β itβs stored only in this browser, never shared or saved into the file, and uses your Google quota.
Sources: Open-Meteo (ERA5 archive, Copernicus DEM, GloFAS flood) and UK National Grid ESO Carbon Intensity, all under CC BY 4.0. Grid intensity is GB-wide (the only no-key live grid feed); used as a real reference for the 7D decarbonization model.
π§ 6D β Lifecycle / FM
The whole-life view: asset register, maintenance, replacement cycles, and the true cost of owning the building over decades.
40 yr
0%
$0.12/kWh
0.4%
1.0Γ
Asset Register
Annual Operating Cost
Major Replacements
Asset values are apportioned from the cost model's hard cost. Service lives and maintenance rates are industry-typical; confirm against manufacturer warranties at handoff.
β³ CHRONOS β Resilience over Time
Runs the venue forward across its whole life, fusing slow wear & tear, sudden natural-disaster events, and Monte Carlo uncertainty into one timeline. Built on the live structural, seismic, cost, lifecycle and weather/flood data.
50 yr
400
Funded
Deferred maintenance accelerates wear; a forced scenario tells one deterministic story for stress-testing.
RESILIENCE
β
Major-failure risk
β
End-of-life condition
β
Lifetime repair (P50)
β
Worst-case (P90)
β
CONDITION & STRUCTURAL RESERVE OVER TIME
Solid = median Β· band = P10βP90 across all timelines. Dips = hazard events. Replacements restore condition.
HAZARD EXPOSURE OVER HORIZON
LIFETIME REPAIR & REPLACEMENT COST β DISTRIBUTION
Hazard rates use live USGS seismicity + Open-Meteo wind / GloFAS flood when fetched (π‘ Data), else regional climatology β each labelled below. Wear curves use the 6D service lives; structural fragility uses the live member utilisations. Figures are planning estimates, not a substitute for a site-specific PML / insurance study.
π° VISION β AR Pre-Construction
Drop your stadium design into a real photo of the site, or β on a supported phone β stand it on the ground in live AR. The model, numbers and footprint are the real ones from your project, not a stock image.
π°
Load a site photo to begin. Then drag to place your stadium, pinch/scroll to scale.
58%
100%
50%
35Β°
70%
Live AR needs a WebXR-AR capable phone (recent Android Chrome, or a headset browser). It places the real model on a detected ground plane at true scale; the HUD reads your GPS location and the project's real figures. On unsupported devices, use Site Composite instead β it works everywhere.
π¦ EXPORT AS AR FILE β place your stadium in real space on a phone
The AR Launch Page is the easy button: it embeds both files and a "View in your space" control, so it just works whether the phone is iPhone or Android. GLB and USDZ are the raw files if you want to use them directly or in another tool.
The overlay uses the live model's real capacity, height, footprint and cost. Distance is computed from your tagged GPS to the site if both are set; otherwise it's hidden rather than guessed.
π° Plumbing β Water & Drainage
Code-based fixture counts, domestic water demand & main sizing, sanitary drainage, and storm drainage from the roof catchment.
π Vertical Transport
Do you have enough escalators & elevators for the crowd? Real handling-capacity analysis (CIBSE / Strakosch) against what you've placed.
π Stadium Library β Start From a Real Venue
βΎ Ball Trajectory β Pitcher's vs Hitter's Park
π 7D β Sustainability over time
Operational carbon across the building's life vs. its one-time embodied carbon β with a decarbonizing grid and on-site renewables.
40 yr
0.35
0.05
30 yr
45%
Energy & Water (annual)
Operational carbon uses on-site PV self-consumption (~45%) and a grid that decarbonizes from 0.35β0.05 kgCOβ/kWh over 30 years. Embodied carbon comes from the structural + materials model.
π° 5D β Cost Γ Time
The cost model fused onto the 4D schedule β watch money flow along the construction programme.
1.0Γ
0%/yr
5%
wk 0
Cost-Loaded Phases
Hard costs are loaded onto their construction phase and spread with a build-up (S-curve) profile; soft cost is spread across the programme; enabling/groundworks allocated a standard early-works slice. Cumulative spend is conserved to the cost-model total.
π Procurement & Logistics
2 wk
π§ Physics Simulation
Real-time rigid-body world. Drop objects and watch them fall, collide, stack and settle β verified integrator + impulse collision solver with friction.
12
9.8
No simulation running
Verified offline against analytical solutions: free-fall (Β½gtΒ²), elastic restitution, momentum conservation, multi-box stacking, and energy conservation (<0.2% drift). General-purpose β any box or sphere obeys the same solver.
π Operations & Revenue
100%
55%
25
π¦ Project Handoff Package
Assemble the complete production package β concept to built structure β from the live model. Choose one-click AI generation, or customize exactly what's included.
β Mechanical / HVAC
π± Daylighting & Glare
π¨ Wind / CFD-lite
18 m/s
8 mm/hr
π Acoustics
β Mesh Edit
No editable mesh. Select an element and Enter Edit Mode, or start from a primitive.
Selected face: none
Move selected face along normal
0
Click a face in the viewport to select it, then Extrude / Inset / Move. Subdivide adds resolution. Commit bakes the mesh into the scene as a custom element.
π Resources β Platform Guide
⬑ Geometry Graph β Procedural Node Editor
$ Cost Estimate
Quantity takeoff from the live model β construction cost. Quantities (steel tonnage, concrete volume, floor area, seats) come from the same geometry the BIM inspector measures; unit rates are blended from published benchmarks.
π Evacuation Simulation
Agent-based social-force model. Seeds a scaled crowd across the seating, routes each person bowl β nearest vomitory β nearest gate, and finds bottlenecks. Verifies the 8-minute evacuation standard.
1.34 m/s
β¦ Procedural Generation
β Performance Mode
Default is Balanced β optimal performance out of the box. Each mode sets a hard vertex ceiling and render resolution that protect your GPU/CPU.
β¦ Procedural Detail
Off by default for best performance. Adds seeded detail across facade, roof structure, and seating β bounded by your Performance Mode. Same seed reproduces the exact model.
85%
30%
π¬ Render Quality (in-app)
PBR materials, HDR sky, soft shadows and bloom β all live in the viewport. For a true cinematic render, use βExport for Renderβ to take the model into Unreal / Unity / Twinmotion.
1.15
0.45
β‘ Render Stress Test
Hammers the viewport + render system with escalating load and reports real FPS / frame time / vert count. The hard cap still applies β it cannot push your machine past the safety ceiling.
β¦ Generative Designer
Searches thousands of tier/row/rake combinations and generates bowl geometry hitting your seat count and sightline standard.
Reads the bowl's occupant load and generates the exits needed to pass code (IBC 1005.3.1 width + 1006.3.2 count) β placing vomitories and gates distributed around the venue.
Optimal column grid + truss depth for a clear span, using steel long-span ratios (depth β span/18, bays near 9 m).
Generates an ADA-compliant ramp (1:12 max slope, landings every 760 mm of rise) for a target vertical rise.
Sizes a floodlight system by the lumen method to hit a target illuminance over the field, then places masts in a symmetric broadcast layout.
Computes required plumbing fixtures from the occupant load per IBC Table 2902.1 (Assembly) and places the restroom blocks to house them.
Estimates the venue's connected electrical load and sizes the service transformer. Run Lighting first to include the sports-lighting load.
β‘ Emergency / Standby Power
NEC 700 (emergency Β· life-safety), NEC 701 (legally-required standby) & NEC 702 (optional standby), with on-site generator plant (N+1), central UPS, and NFPA 110 fuel storage.
3D interference detection β tests the routed pipe & cable networks against structural members (columns, trusses, slabs, concourse) and reports every clash with its location.
Data / IT backbone β structured cabling (TIA-568 Cat 6A), telecom rooms (TIA-569 MDF/IDF, 90 m rule), fiber backbone, high-density Wi-Fi, DAS, core uplink & PoE. Driven by live occupancy and built area.
Gates6
Fire suppression β NFPA 13 sprinklers (hazard classification, density/area design, head count, hydraulic zoning by level) and NFPA 14 standpipes (class, riser count/placement, system flow), with the governing fire-pump demand. Driven by built area, tiers and roof.
π§± Fire Compartmentation
IBC fire-resistance separation β fire areas (707/901.7, sprinkler-increased), occupancy separations (508.4), shaft/stair enclosures (713), and rated-barrier quantities.
Accessibility depth (ADA 2010) β multi-dimensional wheelchair-space dispersion (221.2.3: vertical Β· horizontal Β· sightline Β· price), line of sight over standing spectators (802.2), and companion-seat adjacency/distribution (221.3 / 802.3). Builds on the count baseline.
Natural-grass pitch systems β ET-driven irrigation (FAO-56 + rotor layout + zoning), USGA sub-surface drainage (sand rootzone + herringbone laterals + storm capacity), and supplemental grow-lights (PAR/DLI deficit from the Daylight verdict). Live climate refines when fetched.
Aeroelastic susceptibility screening β the dynamic-wind check that governs long-span roofs: natural frequency, vortex-shedding (Strouhal), critical lock-in velocity, Scruton number, and flutter reduced-velocity. Pre-wind-tunnel SCREENING only β a physical aeroelastic test remains mandatory.
Deal / financing model β the capital stack behind the build: sponsor equity, senior debt (sized by DSCR), PSL proceeds, naming rights, and TIF/public contribution against the QTO construction cost, with debt service coverage and equity returns. Planning-grade pro-forma.
Calibration / benchmark β does this N-seat model produce numbers like a real N-seat stadium? Compares the model\u2019s outputs (area/seat, cost/seat, steel intensity, roof span, premium share, parking) to the nearest-capacity published reference venues, with a per-metric in-range / flag verdict.
Multi-objective frontier β sweeps the design space (tiers Γ rows Γ rake) and evaluates each candidate on cost, embodied carbon, capacity and sightline with the real engines, then extracts the Pareto-optimal (non-dominated) trade-off set. Pick by preference instead of one baked-in weighting.
π² Geometric Uncertainty
Propagates design-input tolerances (rake Β±1.5Β°, rows Β±1, footprint Β±2%) through the real engines to show the output spread β capacity, cost, sightline, carbon. Complements the Monte Carlo risk engine, which varies cost/schedule on a fixed design.
Ready0 selectedPhase: New ConstructionWorkset: Shared Levels & GridsNo active objectX β Y β Z ββ fpsVerts: 0Stadium IQ v9.2
β Render
πͺ VRML/X3D Viewer
AR PRE-CONSTRUCTION
π₯½ A-Frame Viewer
β¦ Blueprint Set
Model
drag to rotate Β· scroll to zoom Β· double-click library to add fast